Hello.
I am a sculptur working on a series of circular objects divided to seven slices ,
i want to start using blender for purposes of experimenting with it before going physical. i belevive that with the right approach i will be able to manippulate one slices , affecting the rest connected slices in the array , which will allow me better and faster workflow. previouslt when i wanted check changes to the complete form , i did it in Meshmiixer , but to possibilities are limited.
the job is to recreate my Meshmixer model (attached) in blender , made entirely with non destructive methods (modifiers and verities manipulations) , and recorded the whole process for me to understand every step of the procedure ( like in a tutorial).
the second phase of the job will be a short tutoring sessions , in whichwe will solve problems and questions that i run into while using blender. this could be as simple as taking control over my pc and tackle the problems that i could not solve., and speed up my learning curve.
my aim is to achieve a clean and easy to modify sculpture , that i wil be able to bring into VR and check to see if i am happy with before move on to fabricating. .
Desirable Attribute for this job are :
1) inventiveness – i know there are many ways to achieve the desired outcome in blender – i would like to see at least some options to go with in every phase, or at least two different approached to the complete task
2) good communication – i am an autodidact , and learn pretty quick , although in this particular subject i do have some difficulties to move forward in a satisfactory pace . a good will to do some tutoring and patience for questions is required., although , as i mentioned , tackling of problems i have when working by myself could be resolved quick with remote takeover.
some data on the form :
Diamtere : 1370 mm circle i know (the attached stl is not exactly round)
Hight : 500mm
the inner walls around the basin should be flat , in this respect the scanned slice is better (attached)
the edge of the sculpture is wavy (varies in Hight)
I am a sculptur working on a series of circular objects divided to seven slices ,
i want to start using blender for purposes of experimenting with it before going physical. i belevive that with the right approach i will be able to manippulate one slices , affecting the rest connected slices in the array , which will allow me better and faster workflow. previouslt when i wanted check changes to the complete form , i did it in Meshmiixer , but to possibilities are limited.
the job is to recreate my Meshmixer model (attached) in blender , made entirely with non destructive methods (modifiers and verities manipulations) , and recorded the whole process for me to understand every step of the procedure ( like in a tutorial).
the second phase of the job will be a short tutoring sessions , in whichwe will solve problems and questions that i run into while using blender. this could be as simple as taking control over my pc and tackle the problems that i could not solve., and speed up my learning curve.
my aim is to achieve a clean and easy to modify sculpture , that i wil be able to bring into VR and check to see if i am happy with before move on to fabricating. .
Desirable Attribute for this job are :
1) inventiveness – i know there are many ways to achieve the desired outcome in blender – i would like to see at least some options to go with in every phase, or at least two different approached to the complete task
2) good communication – i am an autodidact , and learn pretty quick , although in this particular subject i do have some difficulties to move forward in a satisfactory pace . a good will to do some tutoring and patience for questions is required., although , as i mentioned , tackling of problems i have when working by myself could be resolved quick with remote takeover.
some data on the form :
Diamtere : 1370 mm circle i know (the attached stl is not exactly round)
Hight : 500mm
the inner walls around the basin should be flat , in this respect the scanned slice is better (attached)
the edge of the sculpture is wavy (varies in Hight)
Hourly Range: $12.00-$20.00
Posted On: July 12, 2024 09:39 UTC
Category: 3D Modeling & Rendering
Skills:Blender, 3D Design, 3D Modeling
Skills: Blender, 3D Design, 3D Modeling
Country: Israel
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