Retopo character to ~5K Triangles
Geometry counts are TRIANGLES not polygons (no Quads only tri’s)
Model should be combined into a single mesh (eg a whole character should just be a single mesh)
UV unwrap model and bake textures from high poly version.
Geometry counts are TRIANGLES not polygons (no Quads only tri’s)
Model should be combined into a single mesh (eg a whole character should just be a single mesh)
UV unwrap model and bake textures from high poly version.
https://drive.google.com/drive/folders/1IDcaEjc_EgWbr4zlDrJb5oCCtycbzg2K?usp=sharing
Budget: $50
Posted On: July 17, 2024 08:54 UTC
Category: 3D Modeling & Rendering
Skills:3D Modeling, Blender, Autodesk Maya
Skills: 3D Modeling, Blender, Autodesk Maya
Country: Australia
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