In the shared folder, you will find: 1 – Folders: eve_STL_model1 + eve_STL_model2 (two STL models of EVE with ready-made material to start from; the most accurate head is the one from the MODEL2 version)
2 – Folder: file_from_new_project_EVE in this folder, all the visual material for creating the new costume, pose, and accessories to be added is divided.
The EVE Custom project is large in 1:4 scale
Let’s begin.
1 – In the file_from_new_project_EVE folder, we find the custom_EVE_SUITE folder. In this folder, you will find all the images of the costume that we need to apply to EVE. There are many photos to give you the opportunity to see all sides of the outfit and the suite to be made.
2 – Also, in the file_from_new_project_EVE folder, we find the jacket to make as an accessory file. This block will need to be made as an accessory so that once removed, the customer can insert another accessory, which is the Tachy Wing. The Tachy Wing is an accessory that will need to be attached to the back once this jacket accessory is removed. The Tachy Wing to offload the weight will be supported by the base; practically in the integrate_WING_Tachy folder, you will find the images of how the Tachy Wing should be made; this wing will be attached behind the back as mentioned by removing the jacket, and to offload the weight, it will be supported by the base as shown in the Simulate_TACHY_Wing_position photos. Finally, in the pose + basement to be replicated folder, you will find images of how the final pose should be and also how the base should be.
3- The anterior_hair.jpeg file shows you exactly how the front fringe of the hair should be. 4 – The earrings.jpeg file shows exactly the earrings she should wear.
NOTE: We will see the supports for production and file divisions at the end and upon confirmation of the project.
The time for the production of the file, if possible, is 20/24 days.
file to view folder and jpg:
https://drive.google.com/file/d/1mHrUYpG2nvkAv40tRNokM0bO9mxBiqOc/view?usp=sharing
Budget: $350
Posted On: June 27, 2024 20:55 UTC
Category: 3D Modeling & Rendering
Skills:Blender, Autodesk Maya, Pixologic Zbrush, 3D Modeling, 3D Design, 3D Rendering, 3D Animation, Autodesk 3ds Max
Skills: Blender, Autodesk Maya, Pixologic Zbrush, 3D Modeling, 3D Design, 3D Rendering, 3D Animation, Autodesk 3ds Max
Country: Italy
click to apply